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Crafting

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Players can collect crafting particles from enemies, and use the particles to craft or upgrade items.

Table of Crafting rank, skills and costs[edit | edit source]

Rank XP For Level
2 300
3 1,900
4 3,700
5 6,100
6 9,100
7 12,700
8 16,900
9 21,700
10 27,100
11 33,100
12 39,700
13 46,900
14 54,700
15 63,100
16 72,100
17 81,700
18 91,900
19 102,700
20 114,100
RANK ELEMENTS COST COSTUMES COST GEAR COST MISC. COST
1 Craft Primitive Element 10 Add Visual Effect to Costume 100 Craft a S.H.I.E.L.D. Med Kit 10
Craft a Dynamic Serum 10
2 Craft Ordinary Element 50 Add Offensive Affix to Costume (Grade 1) 500 Upgrade Rare Item (1 - 12) 300 Craft a Health Balm 10
Add Defensive Affix to Costume (Grade 1) 500
3 Craft Fundamental Element 100 Transform Rare Item (1 - 12) 400 Craft an Adrenal Formula 10
Split Primitive Element 10 Unbind any Armor, Weapon, or Artifact 1,000
4 Craft Essential Element 300 Add Offensive Affix to Costume (Grade 2) 5,000
Split Ordinary Element 50 Add Defensive Affix to Costume (Grade 2) 5,000
5 Craft Complex Element 600 Craft a Spirit Booster 300
Split Fundamental Element 100
6 Craft Refined Element 1,000 Add Offensive Affix to Costume (Grade 3) 25,000 Upgrade Rare Item (25 - 36) 3,000
Split Essential Element 200 Add Defensive Affix to Costume (Grade 3) 25,000
7 Craft Pure Element 2,000 Transform Epic Item (13 - 24) 1,000
Split Complex Element 400
8 Split Refined Element 800 Add Offensive Affix to Costume (Grade 4) 75,000
Add Defensive Affix to Costume (Grade 4) 75,000
9 Split Pure Element 1,200 Craft 6 S.H.I.E.L.D. Med Kits 60
10 Add Core to Costume Special
11 Transform Epic Item (25 - 36) 3,000 Craft Fantastic Force Field 100,000
12 Craft Bannertech Accelerator 80,000
Craft an Energetic Serum 500
13 Craft Bannertech Adrenalizer 100,000
Craft a Health Tonic 100
14 Upgrade Rare Item (37 - 48) 20,000 Craft a Spirit Enhancer 100
15 Transform Epic Item (37 - 48) 50,000
16 Unbind Any Armor or Weapon 220,000
17 Unbind an Artifact 90,000
18 Reset an Artifact's Variable Numbers 240,000
19 Transform Epic Item (49 - 60) 250,000
20 Create Random Costume 80,000 Upgrade Rare Item (49 - 60) 100,000

Elements[edit | edit source]

This allows you to craft multiple lower-tier elements into higher tier elements, or break down one higher tier element into several lower ones.

In order to make lower grade elements to better one, you need 3x 1st rank to make one 2nd rank element. Later levels there is also option to dismantle better element for 3x lower rank elements.

There's also option to make one 2nd rank element out of 2x 2nd rank elements. It sounds stupid, but it might be useful if you got plenty of green ones for example and you need blue ones, you can try to make them by using this.

Element Types/Ranks[edit | edit source]

  • Enhanced Genome (Green)
  • Nanotech Filament (Yellow)
  • Ionic Particle (Red)
  • Astral Essence (Purple)
  • Unstable Molecule°1

1Unstable Molecule is now a rare crafting material available for purchase on the in-game store.

Simple Primitive Ordinary Fundamental Essential Complex Refined Pure
Enhanced Genome
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File:GenomePure.png
Nanotech Filament
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Ionic Particle
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File:IonicRefined.png File:IonicPure.png
Astral Essence
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Costumes[edit | edit source]

These allow you to add some offensive or defensive affixes to your hero's costume. At Crafter Level 10, you can add a Core to your costume. You can also merge a visual artifact with your costume.

Remove stats[edit | edit source]

  • Remove Costume stats, does make plain costume.

Add Offensive affix[edit | edit source]

List of Offensive affixes

Recipe Materials Results
Add Offensive Affix to Costume (Grade 1) Costume Various Ordinary elements 500 Credits Requires Level 2
Add Offensive Affix to Costume (Grade 2) Costume Various Fundamental elements 5,000 Credits Requires Level 7
Add Offensive Affix to Costume (Grade 3) Costume Various Essential elements 20,000 Credits Requires Level 12
Add Offensive Affix to Costume (Grade 4) Costume Various Complex elements 75,000 Credits Requires Level 17

*Which elements you will need depends on which hero you are playing. Refer to the below table for element types and of course the core is not needed.

Add Defensive affix[edit | edit source]

List of Defensive affixes

Recipe Materials Results
Add Defensive Affix to Costume (Grade 1) Costume Various Ordinary elements 500 Credits Requires Level 2
Add Defensive Affix to Costume (Grade 2) Costume Various Fundamental elements 5,000 Credits Requires Level 7
Add Defensive Affix to Costume (Grade 3) Costume Various Essential elements 20,000 Credits Requires Level 12
Add Defensive Affix to Costume (Grade 4) Costume Various Complex elements 75,000 Credits Requires Level 17

*Which elements you will need depends on which hero you are playing. Refer to the below table for element types and of course the core is not needed.

Costume Cores[edit | edit source]

  • Unlock: Crafter Level 10
  • Cost: 85,000 credits
  • Costume Level: Requires character level 27
  • Material Quality: Refined
  • Material Quantity: see table below
  • Key:
    • Adam = Adamantium Core
    • Prom = Promethium Core
    • Isotope = Radioactive Isotope Core
    • X-gene = X-gene Core
    • Shard = M'Kraan Shard Core
    • Vibra = Vibranium Core


  • Core Types:
    • Scholar: +1 to Intelligence
    • Hardy: +1 to Durability
    • Speedster: +1 To Speed
    • Powerhouse: +1 to Strength
    • Tactician: +1 to Fighting
    • Destroyer: +1 to Energy
    • Keeper: +20% to Special Item Find
    • Precious: +25% Item Rarity boost
    • Invincible: +(21-35) to Physical Defense
    • Supercharged: +(23-31) to Spirit
    • Life: +1700 to Life
Character Core Genome Nanotech Ionic Astral
Black Panther Vibra 2
Black Widow Vibra 1 2
Cable X-gene 1 1
Captain America Vibra 1 1 1
Colossus X-gene 2 1 1
Cyclops X-gene 2 1
Daredevil Isotope 1 2
Deadpool Adam 3
Hawkeye Vibra 3
Hulk Isotope 1 2
Iron Man Adam 1 1
Jean Grey Shard 1 1
Ms. Marvel Shard 1 1
Punisher Adam 3
Rocket Raccoon Shard 2 1
Scarlet Witch Prom 2 2
Spider-Man Isotope 2
Storm X-gene 2 1
Thing Isotope 1 2
Thor Prom 1 1
Wolverine Adam 2 1

Gear[edit | edit source]

Allows you to upgrade a rare item into an epic item, or transform an epic item for different hero to an equivalent one for your currently active hero.

Transform Epic Item[edit | edit source]

Transform Epic Item (1-12) Requires: level 12 or less epic (purple) item
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400 Credits
Transform Epic Item (13-24) Requires: level 13 to 24 epic (purple) item
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1000 Credits
Transform Epic Item (25-36) Requires: level 25 to 36 epic (purple) item
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5000 Credits
Transform Epic Item (37-48) Requires: level 37 to 48 epic (purple) item Refined Nanotech Filament Refined Ionic Particle Unstable Molecule 50,000 Credits
Transform Epic Item (49-60) Requires: level 49 to 60 epic (purple) item Pure Nanotech Filament Pure Ionic Particle Unstable Molecule 250,000 Credits

Upgrade Rare Item to Epic[edit | edit source]

Upgrade Rare Item (1-12) Requires: level 12 or less rare (blue) item
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300 Credits
Upgrade Rare Item (13-24) Requires: level 13 to 24 rare (blue) item
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600 Credits
Upgrade Rare Item (25-36) Requires: level 25 to 36 rare (blue) item
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3000 Credits
Upgrade Rare Item (37-48) Requires: level 37 to 48 rare (blue) item Refined Enhanced Genome Unstable Molecule 30,000 Credits
Upgrade Rare Item (49-60) Requires: level 49 to 60 rare (blue) item Pure Enhanced Genome Unstable Molecule 100,000 Credits

Unbind any Armor or Weapon[edit | edit source]

Rune of Unbinding + item + 100 credits

Misc[edit | edit source]

Allows you to craft various consumables and artifacts.

Med kit[edit | edit source]

  • Craft 1 S.H.I.E.L.D. med kit - any simple element (1st rank) + 10.
  • Craft 6 S.H.I.E.L.D. med kits - any two primitive elements (2nd rank) + 60.

Stim pack[edit | edit source]

  • Craft S.H.I.E.L.D. Stim pack - any complex element + 1000.

Flasks[edit | edit source]

Bannertech[edit | edit source]

Unbind Equipments[edit | edit source]

  • Unbind an Artifact - any artifact + Magneto Medallion + unstable molecules + complex enhanced genome + 90,000.
  • Unbind any Armor, Weapon or Artifact - any armor, weapon, or artifact + matrix of unbinding + 1000.

Reset Artifact's Variable Numbers[edit | edit source]

  • Reset an artifact's random variable number values - any artifact + The Hood Medallion + unstable molecules + refined astral essence + 240,000.

Portal to Confidential Bovine Sector[edit | edit source]




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