Daredevil

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Daredevil
Daredevil.png
Bio
Real Name Matt Murdock
Voiced By Brian Bloom
History
Starting Attributes
Durability
 
2
Strength
 
2
Fighting
 
3
Speed
 
2
Energy
 
1
Intelligence
 
2
Final Attributes
Durability
 
3
Strength
 
3
Fighting
 
6
Speed
 
3
Energy
 
2
Intelligence
 
3
Defensive Statistics (Level 1-60)
Health 300 - 7,590
Spirit 100 - 191
Health Regen 0/min - 540/min
Spirit Regen 960/min -
Defense 0 - 0
Physical Defense 0 - 0
Energy Defense 0 - 0
Mental Defense 0 - 0
Dodge Rating 0 - 2,052
Tenacity 0 - 45
Projectile Deflect 0% - 10%
Move Speed 300 - 351
Offensive Statistics (Level 1-60)
Attack Speed 1% - 3.0%
Critical Rating 0 - 90
Critical Damage 150%+0 - 153%
Brutal Strike Rating 0 - 360
Brutal Damage 300%+0 - 317%
Damage Rating 0 - 0
Damage Bonus 0 - 18%
Phys Damage Rating 0 - 0
Phys Damage Bonus 0 - 12%
Energy Damage Rating 0 - 0
Energy Damage Bonus 0 - 8%
Mental Damage Rating 0 - 0
Mental Damage Bonus 0 - 8%
Melee Damage Rating 0 - 0
Melee Damage Bonus 0 - 0
Ranged D. Rating 0 - 0
Ranged D. Bonus 0 - 0
Power Dura 0 - 0
Synergies
Level 25 +3% vs Norm/Elite
Level 50 +2% Melee


Price(G) 450
Price(ES) 200
Costume Core Radioactive Isotope

When young Matt Murdock saved a blind pedestrian from a crashing truck, a radioactive isotope spilled onto him from the vehicle. The substance blinded Matt, but he soon found that his other senses were amplified to superhuman levels. He also manifested a "radar sense" that allowed him to visualize his surroundings without relying on sight.

As he grew up, Matt received training from the ninja master Stick. He later earned a law degree and opened an office with his friend Foggy Nelson, defending those unjustly accused of crimes. By night, he protects his home neighborhood of Hell's Kitchen from criminals and super-villains. Despite living through more personal tragedies than any man should be able to endure, Matt retains an optimistic, heroic outlook on life.

Skills[edit | edit source]

Skills gain strength when character levels, in addition to skill points invested. Skill strength listed as Level 60 character.

Martial Arts
Icon Name Type Description Unlock Level Damage type Rank 1 Rank 20 Speed Cost
Assault and Battery Basic, Melee, Opener Pummel your enemies with club strikes and kicks. 1 Physical
  • 2,835 - 4,252
  • Restore 1 Spirit when you strike an enemy
  • Generates 1 combo point
  • 5,399 - 8,098
  • Restore 3 Spirit when you strike an enemy
  • Generates 1 combo point
2.8 0
Rebounding Club Ranged Throw your club, bouncing it between multiple nearby enemies, inflicting lasting injuries. Damage dealt to the same target decreases each time it is hit again. 4 Physical
  • 4,760 - 7,140
  • 1,528 twice per second for 3 seconds
  • Maximum Bounces 7
  • Cooldown 2 seconds
  • 9,067 - 13,600
  • 2,910 twice per second for 4.9 seconds
  • Maximum Bounces 7
  • Cooldown 2 seconds
9.7
Triple Strike Melee, Opener Strike an enemy three times in rapid succession, dealing more damage for each consecutive hit in the combo. 6 Physical
  • 3,587 - 5,380 (3 hits)
  • Total Damage +40% per consecutive strike
  • Generates 1 combo point
  • 6,832 - 10,248 (3 hits)
  • Total Damage +40% per consecutive strike
  • Generates 1 combo point
1 14.5
Staff Strike Basic, Melee, Opener Fasten your clubs together to form a staff, and swiftly pummel your enemies with it. 10 Physical
  • 3,770 - 5,654
  • Critical Rating +240
  • Critical Damage Rating +240
  • Generates 1 combo point
  • 7,180 - 10,770
  • Critical Rating +416
  • Critical Damage Rating +430
  • Generates 1 combo point
1.7 0
Apprehend Ranged Seize enemies in front of you, and drag them toward you using your clubs' connective cable. 12 Physical
  • 10,184 - 15,275
  • Cooldown 3 seconds
  • 19,397 - 29,096
  • Cooldown 3 seconds
14.5
Club Sweep Melee, Area Lash out at all enemies around you, knocking them down. 14 Physical
  • 6,911 - 10,366
  • Base Damage +50% against weakened enemies
  • Knockdown Duration 2 seconds
  • 13,163 - 19,744
  • Base Damage +50% against weakened enemies
  • Knockdown Duration 3.9 seconds
1.3 9.7
Nunchuck Beatdown Basic, Melee, Opener Spin your clubs around you by their wire like nunchucks, brutally whipping them into your enemies 18 Physical
  • 3,609 - 5,414
  • Generates 1 combo point
  • 6,874 - 10,311
  • Generates 1 combo point
2.3 0
Whirling Club Melee, Area Swing your billy club in a wide circle, slowing and weakening all enemies around you. 24 Physical
  • 3,754 - 5,630
  • -20% attack/move speed for 3 seconds
  • Enemies deal 10% less damage for 3 seconds
  • 7,149 - 10,724
  • -39.5% attack/move speed for 4.9 seconds
  • Enemies deal 10% less damage for 4.9 seconds
2.6 7.8
Spinning Hook Kick Melee, Finisher A master of many martial arts, including Tae Kwon Do, Daredevil is able to deliver a perfectly executed Spinning Hook Kick when he has performed a flawless combo. 42 Physical
  • 14,870 - 22,305
  • +40% base damage to elites and bosses
  • Can only be activated within 2 seconds of performing a Finisher at maximum combo points
  • 28,324 - 42,486
  • +40% base damage to elites and bosses
  • Can only be activated within 2 seconds of performing a Finisher at maximum combo points
0
Fighting Focus
Icon Name Type Description Unlock Level Damage type Rank 1 Rank 20 Speed Cost
Radar Sense Passive Your proximity sense allows you to avoid attacks and deflect projectiles on a superhuman level. Upon entering combat or reaching maximum combo points, your senses are further heightened by adrenaline, giving you an additional chance to evade attacks completely and pinpoint enemies' weak points. 1
  • You are able to see enemies on the minimap
  • Dodge Rating +1,872
  • Projectile Deflection Chance +10%
  • When entering combat or reaching maximum combo points
    • 2% chance to completely evade damage from an attack for 8 seconds
    • Enemies take +10% damage for 8 seconds
  • You are able to see enemies on the minimap
  • Dodge Rating +3,088
  • Projectile Deflection Chance +24.6%
  • When entering combat or reaching maximum combo points
    • 4.9% chance to completely evade damage from an attack for 8 seconds
    • Enemies take +10% damage for 8 seconds
0
Devil of Hell's Kitchen Passive You are a master of many fighting styles and have a near superhuman ability to land devastating critical hits on your enemies. 8
  • Damage Rating +432 to melee powers
  • Critical Rating +336
  • Critical Damage Rating +432
  • Damage Rating +774 to melee powers
  • Critical Rating +582
  • Critical Damage Rating +774
0
Relentless Justice Passive Your dogged determination allows you to resist forced movement and quickly close the gap between you and your enemies 16
  • Defense Rating +456
  • Tenacity +240
  • Attack & Move Speed +2%
  • Damage Negated 10% for 10 seconds when you use a movement power
  • Defense Rating +1,456
  • Tenacity +766
  • Attack & Move Speed +10.8%
  • Damage Negated 10% for 10 seconds when you use a movement power
0
Enter the Void Assume a heightened mental state that shakes off and prevents crowd controlling effects. 28
  • Crowd Control Immunity Duration 1.5 seconds
  • Cooldown 15 seconds
  • Crowd Control Immunity Duration 3.4 seconds
  • Cooldown 11.6 seconds
0
Born Again Finisher Enter a focused trance that amplifies your fighting capabilities and prolongs your endurance in combat. 47
  • Regenerate 70 Health per combo point spent
  • Regenerate 1% of your maximum Health per second for 3 seconds per combo point spent
  • Regenerate 206 Health per combo point spent
  • Regenerate 1% of your maximum Health per second for 3 seconds per combo point spent
25
Acrobatic Prowess
Icon Name Type Description Unlock Level Damage type Rank 1 Rank 20 Speed Cost
Jumping Strike Melee, Finisher Target an enemy to leap forward and smack them with your billy club, knocking them down. 1 Physical
  • 9,816 - 14,724
  • Deals +25% damage per combo point spent
  • Knockdown Duration 2 seconds
  • 18,697 - 28,045
  • Deals +25% damage per combo point spent
  • Knockdown Duration 3.5 seconds
24.2
Sliding Strike Melee, Movement Slide forward and sweep your connected clubs in a wide circle, cracking nearby enemies' skulls, briefly stunning them. 1 Physical
  • 7,634 - 11,450
  • Generates 2 combo points if you have none
  • Stun Duration 2 seconds
  • 14,540 - 21,810
  • Generates 2 combo points if you have none
  • Stun Duration 3.5 seconds
14.1
Action Roll Melee, Movement Roll forward to evade attacks and knock down enemies. 2
  • Move Speed +10% for 5 seconds
  • Knockdown Duration 1.2 seconds
  • Move Speed +10% for 6.9 seconds
  • Knockdown Duration 3.1 seconds
9.7
Street Sweeper Melee, Finisher Leap into the air, bouncing from enemy to enemy, ferociously striking them as you pass. 22 Physical
  • 6,684 - 10,025 per hit
  • Maximum Bounces: 3, +1 per combo point spent
  • Deals +25% extra damage per combo point spent
  • 12,730 - 19,095 per hit
  • Maximum Bounces: 3, +1 per combo point spent
  • Deals +25% extra damage per combo point spent
24.2
Heroic Leap Movement, Leap Vault over enemies and some obstacles 32 9.7 - 6.9
Swinging Assault Melee, Movement Swing forward, delivering a powerful kick and stunning enemies in your path 37 Physical
  • 7,945 - 11,918
  • Stun Duration 2 seconds
  • 15,133 - 22,700
  • Stun Duration 3.9 seconds
14.1
Special
Icon Name Type Description Unlock Level Damage type Rank 1 Rank 20 Speed Cost
Devil's Due Signature, Melee, Area Use your billy club cable to vault into the air and execute a brutal crashdown strike into your enemies at target location. 30 Physical
  • 32,346 - 48,519
  • Generates Maximum combo points
  • Cooldown 20 seconds
  • Cooldown is reduced by .5 seconds when you spend a combo point
  • +1% base damage/point in Man Without Fear
  • 61,612 - 92,417
  • Generates Maximum combo points
  • Cooldown 20 seconds
  • Cooldown is reduced by .5 seconds when you spend a combo point
  • +1% base damage/point in Man Without Fear
n/a 29.1
Man Without Fear Ultimate Demonstrate the teachings of your old master Stick to allies, increasing your chances to deal devastating critical hits considerably. Once your martial prowess has been displayed, the world's greatest assassin joins you to deal massive damage to nearby enemies in a flurry of quick attacks before absconding for another contract. 52 Physical
  • 16,847 per hit (10 hits)
  • Critical Rating +748
  • Buff Duration 20 seconds
  • Cooldown 10 minutes
  • Elektra's Stats:
    • 18,204 - 27,305 damage
    • Sai Throw: 36,522 - 54-782
    • Shadow Strike: 52,645 - 78,967
    • 256.4% of Daredevil's Health
    • 256.4% of Daredevil's defense rating
  •  ???
0

Gear[edit | edit source]

Uniques
Icon Slot Name
1 Hornhead's Handy Clubs
2 Matt Murdock's "I'm Not Daredevil" Sweater
3 Blades of the Beast
4 Deathstalker Treads
5 Shadowy Mask of the Hand

Costumes[edit | edit source]

Daredevil modern.png Daredevil shadowland.png Daredevil secretwars.png Daredevil armored.png Daredevil EarthX.png
Modern Shadowland Secret War Armored Earth X
Daredevil ImNotDaredevil.png Daredevil Noir.png Daredevil Original.png
I'm Not Daredevil Noir Original




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